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dc.contributor.authorJuan González, Salinas-
dc.contributor.authorFernando Boronat, Seguí-
dc.contributor.authorAlmanzor Sapena, Piera-
dc.date.accessioned2023-04-10T04:17:42Z-
dc.date.available2023-04-10T04:17:42Z-
dc.date.issued2023-
dc.identifier.urihttps://link.springer.com/article/10.1007/s11042-023-15160-z-
dc.identifier.urihttps://dlib.phenikaa-uni.edu.vn/handle/PNK/7719-
dc.descriptionCC BYvi
dc.description.abstractThanks to the improvements experienced in technology during the last few years, most especially in virtual reality systems, the number and potential of networked virtual environments or NVEs and their users have been increasing. NVEs aim to give distributed users a feeling of immersion in a virtual world and the possibility of interacting with other users or with virtual objects inside it, just like when they interact in the real world. Being able to provide that feeling and natural interactions when the users are geographically separated is one of the goals of these systems. Nevertheless, this goal is especially sensitive to different issues, such as different connections with heterogeneous throughput or particular network latencies, which can lead to consistency and synchronization problems and, thus, to a worsening of the users’ quality of experience or QoE.vi
dc.language.isoenvi
dc.publisherSpringervi
dc.subjectNVEsvi
dc.subjectQoEvi
dc.titleKey Technologies for Networked Virtual Environmentsvi
dc.typeBookvi
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