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dc.contributor.authorTakashi, Nemoto-
dc.contributor.authorTetsuya, Kobayashi-
dc.contributor.authorMasataka, Kagesawa-
dc.date.accessioned2023-04-25T08:23:51Z-
dc.date.available2023-04-25T08:23:51Z-
dc.date.issued2023-
dc.identifier.urihttps://link.springer.com/article/10.1007/s11263-023-01759-0-
dc.identifier.urihttps://dlib.phenikaa-uni.edu.vn/handle/PNK/8299-
dc.descriptionCC BYvi
dc.description.abstractIn recent years, 3D data has been widely used in archaeology and in the field of conservation and restoration of cultural properties. Virtual restoration, which reconstructs the original state in virtual space, is one of the promising applications utilizing 3D scanning data. Though many studies of virtual restoration have been conducted, it is still challenging to restore the cultural properties that consist of multiple deformable components because it is not feasible to identify the original shape uniquely. As a solution to such a problem, we proposed a non-rigid 3D shape assembly method for virtually restoring wooden ships that are composed of multiple timbers. The deformed timber can be well represented by ruled surface. We proposed a free-form deformation method with a ruled surface and an assembly method to align the deformable components mutually.vi
dc.language.isoenvi
dc.publisherSpringervi
dc.subject3D datavi
dc.subjectRuled-Surface FFDvi
dc.titleVirtual Restoration of Ancient Wooden Ships Through Non-rigid 3D Shape Assembly with Ruled-Surface FFDvi
dc.typeBookvi
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