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  • Authors: Vuong, Quan-Hoang;  Advisor: Ho, Manh-Toan; Nguyen, Minh-Hoang; Pham, Thanh-Hang; Vuong, Thu-Trang; Quy Khuc; Ho, Hoang-Anh; La, Viet-Phuong;  Co-Author: - (2021)

    Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New Horizons (ACNH)—a real-time life-simulation game—as a unique case study of how video games can affect humans' environmental perceptions. A dataset of 584 observations from a survey of ACNH players and the Hamiltonian MCMC technique have enabled us to explore the relationship between in-game behaviors and perceptions. Here we show a probabilistic trend towards exploiting the in-game environment despite players' perceptions, suggesting that the simplification of commercial game design may overlook opportunities to engage and educate players in pro-...