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dc.contributor.authorYu, Wang-
dc.contributor.authorZiran, Hu-
dc.contributor.authorShouwen, Yao-
dc.date.accessioned2023-03-31T03:32:56Z-
dc.date.available2023-03-31T03:32:56Z-
dc.date.issued2023-
dc.identifier.urihttps://link.springer.com/article/10.1007/s00371-022-02424-2-
dc.identifier.urihttps://dlib.phenikaa-uni.edu.vn/handle/PNK/7370-
dc.descriptionCC BYvi
dc.description.abstractAccurate and informative hand-object collision feedback is of vital importance for hand manipulation in virtual reality (VR). However, to our best knowledge, the hand movement performance in fully-occluded and confined VR spaces under visual collision feedback is still under investigation. In this paper, we firstly studied the effects of several popular visual feedback of hand-object collision on hand movement performance. To test the effects, we conducted a within-subject user study (n=18) using a target-reaching task in a confined box. Results indicated that users had the best task performance with see-through visualization, and the most accurate movement with the hybrid of proximity-based gradation and deformation.vi
dc.language.isoenvi
dc.publisherSpringervi
dc.subjectvirtual realityvi
dc.subjectproximity-based gradationvi
dc.titleUsing visual feedback to improve hand movement accuracy in confined-occluded spaces in virtual realityvi
dc.typeBookvi
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